Hi mal wieder,
ich habe ein Problem. ich habe ein platform spiel geschrieben aber es flackert wenn man die maus bewegt...
Kann mir wer erklären woran das liegt?
LG und vielen Dank ^^
ich habe ein Problem. ich habe ein platform spiel geschrieben aber es flackert wenn man die maus bewegt...
Kann mir wer erklären woran das liegt?
Java:
protected void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
Graphics2D g2d = (Graphics2D) g;
g.setColor(Color.black);
g.fillRect(0, 0, Gui.WIDTH, Gui.HEIGHT);
g.drawImage(bg, 0, 0, null);
if (Gui.inGame) {
g2d.translate(cam.getX(), cam.getY()); // Begin of cam
handler.render(g);
g2d.translate(-cam.getX(), -cam.getY()); // end of cam
}
if (Gui.inGame != true) {
Particle.renderParticles(g);
ParticleBackground.renderParticles(g);
}
Gui.renderAllButtons(g);
if (Gui.inMenu) {
if (Draw.guiSelected == 0) {
g.setColor(new Color(0.8f, 0f, 0f, 0.4f));
} else if (Draw.guiSelected == 1) {
g.setColor(new Color(0.0f, 0f, 0.8f, 0.4f));
} else if (Draw.guiSelected == 2) {
g.setColor(new Color(1f, 1f, 0.3f, 0.4f));
}
g.drawString(coder, 10, 680);
int stringWidth = g.getFontMetrics().stringWidth("CircleAttack");
if (Draw.guiSelected == 0) {
g.setColor(new Color(0.8f, 0f, 0f, 0.4f));
} else if (Draw.guiSelected == 1) {
g.setColor(new Color(0.0f, 0f, 0.8f, 0.4f));
} else if (Draw.guiSelected == 2) {
g.setColor(new Color(1f, 1f, 0.3f, 0.4f));
}
g.fillRect(Gui.WIDTH / 2 - stringWidth, -3, 120, 50);
g.setColor(Color.black);
g.drawRect(Gui.WIDTH / 2 - stringWidth, -3, 120, 50);
if (Draw.guiSelected == 0) {
g.setColor(new Color(0.8f, 0f, 0f));
} else if (Draw.guiSelected == 1) {
g.setColor(new Color(0.0f, 0f, 0.8f));
} else if (Draw.guiSelected == 2) {
g.setColor(new Color(1f, 1f, 0.3f));
}
g.drawString("CircleAttack", Gui.WIDTH / 2 - stringWidth + 25, 27);
g.drawString(version, 1235, 20);
int hour = LocalDateTime.now().getHour();
int min = LocalDateTime.now().getMinute();
g.setFont(new Font("Verdana", Font.BOLD, 40));
if (mouseX >= 1190 && mouseX <= 1300 && mouseY >= 540 && mouseY <= 670) {
if (Draw.guiSelected == 0) {
g.setColor(new Color(0.8f, 0f, 0f, 0.4f));
} else if (Draw.guiSelected == 1) {
g.setColor(new Color(0.0f, 0f, 0.8f, 0.4f));
} else if (Draw.guiSelected == 2) {
g.setColor(new Color(1f, 1f, 0.3f, 0.4f));
}
} else {
g.setColor(new Color(0f, 0f, 0f, 0.4f));
}
g.drawLine(1200, 550, 1260, 550);
g.drawLine(1200, 670, 1260, 670);
g.drawString("" + hour, 1200, 600);
g.drawString("" + min, 1200, 650);
} else if (Gui.inOptions) {
} else if (Gui.inPause) {
} else if (Gui.inShop) {
} else if (Gui.inGuiSelecter) {
g.setColor(Color.YELLOW);
int guiSelectedf = guiSelected + 1;
g.drawString("Gui: " + guiSelectedf, 1220, 670);
}
g.dispose();
bs.show();
}
LG und vielen Dank ^^