// Reifen erzeugen
Cylinder reifen = new Cylinder((float).4,(float).4,Primitive.GENERATE_NORMALS|Primitive.GENERATE_TEXTURE_COORDS,new Appearance());
// Textur auf die Vorder- und Rückseite des Zylinders legen
Appearance radAppear = new Appearance();
radAppear.setTexture(holeTextur("reifen01.gif"));
reifen.getShape(Cylinder.TOP).setAppearance(radAppear);
reifen.getShape(Cylinder.BOTTOM).setAppearance(radAppear);
// Textur auf den Zylindermantel legen
Appearance rad2Appear = new Appearance();
rad2Appear.setTexture(holeTextur("reifen02.gif"));
reifen.getShape(Cylinder.BODY).setAppearance(rad2Appear);